Martin Arts - 3D Art for Games and Simulations

Gallery

 

3d Game CharacterGame-ready character.
A modern interpretation of Skullboy, from the Zelda game.

 

Scientific VisualizationWorking closely with Arkitek Studios in Seattle, this scientific visualization was created to show how biogenetically engineered bacteria are ingested, and how they travel to cells, enter cells, and are transformed in order to fight disease.

 

Simulations for National GeographicNational Geographic aired two documentaries on halibut fishing and herring fishing in Alaska that includes this animation depicting how halibut are caught. Martin Arts was contracted to create animations to show how the fisherman set the nets to catch these fish.

 

3D Character ConceptsAlaina, original 3d character concept.

 

3D Environment for Sound Transit Safety PosterUsing various 3d elements, we assembled this poster for Sound Transit in Seattle, Washington. The purpose of the poster, to be displayed to the public, is to warn people of the danger of these fast-moving, and quiet-running trains.

 

Concept Art, Storyboards, and  IllustrationsWe create concept art and storyboards for games and cinematics, as well as custom illustrations for our clients. For this project, we completed 36 large format illustrations for a custom Tarot deck.

 

Martin Arts UT3 Level - Kyanga MonasteryUE3 game level concept design.

 

3D Art for 'Pirates of the Burning Sea'We developed 65 structures for Pirates of the Burning Sea, from Flying Lab Software.

 

Buildings, Bridges and Stadiums for AcesThese buildings were developed for Microsoft's Flight Simulator X and Flight Simulator X Xpack, from Aces Game Studio. We developed these structures for Vienna, Hamburg, Nice, Rome, Madrid, Amsterdam, Kyoto, Melbourne, Dublin, Helsinki, Lisbon, Marseille, and many others.

 

3D Models for Architecture and SimulationsWe developed 100 buildings, stadiums and other structures for Microsoft's Virtual Earth. The poly limit was 1000 to 1200. The maps were started from satellite photos and developed in Photoshop. We completed 100 structures in less than 2 months.

 

Unreal Tournament LevelWe created a custom Unreal Tournament 2004 level based on the famous Can Chanh Palace, in Vietnam. This palace was part of the Forbidden Purple City during the reign of Emporer Minh Mang. This was a playable level in UT2004 used for an educational project.

 

Cadherin SampleThese images are from a project created for scientists in Japan, studying the function of cadherins. These important elements of our cell structure play a crucial role in the formation of cell sheets and tissues. Working closely with Arkitek Studios, we created a total of 5 scenes showing cells merging to form cell sheets, how cadherins work to form binds between cells, and how they change their expressions to form the neural tube. Total project time was 9 weeks.

 

 

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Martin Arts - 3D Art for Games and Simulations