This driving simulation was based on a video taken in the UK. The project's objective was to recreate the video using animation. The cars are from a premodeled set of vehicles, merged in to the scene and animated. The trees are planar mapped, derived from a 3D tree plug-in. The driving simulation was done in 8 days. Running Time: 0:33 32mb zip file.
We can create 3d Character Art for games, simulations, and other 3d projects. We can also develop concept art for characters.
This forest scene was done for the Museum of Natural Sciences in Mississippi. Many of the textures were derived from photos in the forest. The objective of the project was to show the changing habitats that a rotting oak log provides to various life forms in the forest. Total project time was 5 weeks.
Martin Arts 2002 Demo
3D Studio Max was used to create the models, environments, walk cycles, and animations. The lounge and locker rooms were built from architectural plans. Software used includes 3ds max, Photoshop, Bryce and Premiere. All models were created by Scott Martin except the pool table lamp in the lounge and the football helmet in the locker room. Sound clips from sounddogs.com and Computer Music Magazine were used. Demo length: 2:20 98mb.
3d Environments for Architectural Pre-visualization
Interactive 3D Quicktime Sample - 20mb
Locker Room Environment
Sports Team Dining Room
Role Playing Game Models
Character Lip Syncing
Drakon the Dragon