Tentacle Sculpt - 3d game model

 

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This alien tentacle was sculpted in ZBrush. Maps baked with xNormal. Textures assembled in Photoshop. Brought in to Unreal for this pre-FX screengrab.

 

 

2160 triangle game mesh modeled in 3ds max. Hi-res sculpt in ZBrush.

 

 

Diffuse with AO and Normal maps.