Guild Wars Girl - 3d Character game model

 

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Rendered in 3ds Max with the real-time Xoliul shader. Low poly triangle count: 10,563.

 

Diffuse map for the body. Head and armor were split on another map.

 

AO and Normal maps applied to low poly mesh.

 

ZBrush high resolution sculpt

 

Original concept

 

Older example of the character production pipeline process.
Tools used: ZBrush, 3ds Max, Topogun, Photoshop, xNormal.