Catacomb Creature - 3d Creature game model





Creature mesh started in ZBrush using Dynamesh. Spikes and teeth created in 3ds max.


Lowpoly mesh created with Topogun and 3ds max.


Diffuse and Ambient Occlusion Maps generated with xNormal.
Normal Map generated with xNormal and CrazyBump. Assembled in Photoshop.


Screen grabs from UDK.


Creature Concept by Jaime Jones -