VR Artwork
The following screenshots are from VR projects I worked on at CreateVR. Tools used include Unreal Engine, 3dsMax, Maya, Substance Painter and Designer, ZBrush, Photoshop, and Topogun. |
Created the Apollo 11 launch FX for FirstMan VR, using UE4's Cascade. Modeled and textured the entirety of the Command Module. Helped with the moon landing, and other props. |
Created Fire FX for Skyscraper VR, using UE4's Cascade particle systems. Created environment art for Hong Kong city. Animated elements of the city.
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Modeled and textured entirety of Stark briefcase. Created holographic FX for briefcase and other effects for the VR experience. Created blendshapes for Spidy's mask for expressions in the mirror. Modeled and textured Vulture, the helicopter, and other props. Developed UI elements, posters, and labels.
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